Target Focus vs No Target Focus: Difference between revisions

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(Created page with "Target Focus [ON]: thumb ● Much easier time Tracking your opponents ● FOV Can be altered to your liking, though not very flexible ● 2 or 3 Different Angles you can choose from ● Movement and positioning is solely based on your opponent ● Very hard to get out of corners ● You will need Center Control much more often ● You cannot throw punches or dodges at angles ● Punches will land more often up close...")
 
No edit summary
 
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Target Focus [ON]:
+
=== Target Focus on ===
 
[[File:Screenshot 2023-10-14 041658.png|thumb]]
 
[[File:Screenshot 2023-10-14 041658.png|thumb]]
Much easier time Tracking your opponents
+
* Much easier time Tracking your opponents
 
* FOV Can be altered to your liking, though not very flexible
 
* 2 or 3 Different Angles you can choose from
 
* Movement and positioning is solely based on your opponent
 
* Very hard to get out of corners
 
* You will need Center Control much more often
  +
* You cannot throw punches or dodges at angles
 
* Punches will land more often up close
 
* Dodging feels smoother
 
* Power Punches will hit more often
   
FOV Can be altered to your liking, though not very flexible
 
   
 
=== Target focus off ===
2 or 3 Different Angles you can choose from
 
 
* A bit harder to Track your opponents (Mobile is MUCH harder)
 
 
* FOV is much more Flexible
Movement and positioning is solely based on your opponent
 
 
* An Infinite number of Angles you can play from
 
 
* Movement and Positioning is Free
Very hard to get out of corners
 
 
* Easy to get out of Corners or Ropes
 
You will need Center Control much more often
+
* You will not need Center Control to keep a fight in your favor
 
* You can Throw Punches and Dodges at Various Angles
 
You cannot throw punches or dodges at angles
+
* Sometimes you will miss your Punches at weird angles
 
* Dodges feel more controlled, but less smooth
 
Punches will land more often up close
+
* Power Punches will miss more depending on your aim
 
Dodging feels smoother
 
 
● Power Punches will hit more often
 
 
 
Target focus [OFF]:
 
 
A bit harder to Track your opponents (Mobile is MUCH harder)
 
 
FOV is much more Flexible
 
 
An Infinite number of Angles you can play from
 
 
Movement and Positioning is Free
 
 
Easy to get out of Corners or Ropes
 
 
You will not need Center Control to keep a fight in your favor
 
 
You can Throw Punches and Dodges at Various Angles
 
 
● Sometimes you will miss your Punches at weird angles
 
 
Dodges feel more controlled, but less smooth
 
 
Power Punches will miss more depending on your aim
 
 
 
credits- Crieno
 

Latest revision as of 20:48, 16 October 2023

Target Focus on

Screenshot 2023-10-14 041658.png
  • Much easier time Tracking your opponents
  • FOV Can be altered to your liking, though not very flexible
  • 2 or 3 Different Angles you can choose from
  • Movement and positioning is solely based on your opponent
  • Very hard to get out of corners
  • You will need Center Control much more often
  • You cannot throw punches or dodges at angles
  • Punches will land more often up close
  • Dodging feels smoother
  • Power Punches will hit more often


Target focus off

  • A bit harder to Track your opponents (Mobile is MUCH harder)
  • FOV is much more Flexible
  • An Infinite number of Angles you can play from
  • Movement and Positioning is Free
  • Easy to get out of Corners or Ropes
  • You will not need Center Control to keep a fight in your favor
  • You can Throw Punches and Dodges at Various Angles
  • Sometimes you will miss your Punches at weird angles
  • Dodges feel more controlled, but less smooth
  • Power Punches will miss more depending on your aim